Wandering Evenstar

Weapon details

Wandering Evenstar

Type: Catalyst Rarity: ★★★★ Base ATK: 42 Elemental Mastery: 36

This was originally a device used by researchers to observe and perform calculations on celestial phenomena. It serves as a conduit and catalyst.

Passive effect

Wildling Nightstar

R1

The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

R2

The following effect will trigger every 10s: The equipping character will gain 30% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

R3

The following effect will trigger every 10s: The equipping character will gain 36% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

R4

The following effect will trigger every 10s: The equipping character will gain 42% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

R5

The following effect will trigger every 10s: The equipping character will gain 48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 5,000

Materials

Fungal Spores Fungal Spores x2 Inactivated Fungal Nucleus Inactivated Fungal Nucleus x3 Oasis Garden's Reminiscence Oasis Garden's Reminiscence x3

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 15,000

Materials

Fungal Spores Fungal Spores x8 Inactivated Fungal Nucleus Inactivated Fungal Nucleus x12 Oasis Garden's Kindness Oasis Garden's Kindness x3

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 20,000

Materials

Luminescent Pollen Luminescent Pollen x6 Dormant Fungal Nucleus Dormant Fungal Nucleus x6 Oasis Garden's Kindness Oasis Garden's Kindness x6

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 30,000

Materials

Luminescent Pollen Luminescent Pollen x9 Dormant Fungal Nucleus Dormant Fungal Nucleus x12 Oasis Garden's Mourning Oasis Garden's Mourning x3

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 35,000

Materials

Crystalline Cyst Dust Crystalline Cyst Dust x6 Robust Fungal Nucleus Robust Fungal Nucleus x9 Oasis Garden's Mourning Oasis Garden's Mourning x6

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 45,000

Materials

Crystalline Cyst Dust Crystalline Cyst Dust x12 Robust Fungal Nucleus Robust Fungal Nucleus x18 Oasis Garden's Truth Oasis Garden's Truth x4