Weapon details
Thrilling Tales of Dragon Slayers
A fictional story of a band of five heroes who go off on a dragon hunt. It is poorly written and structurally incoherent. Its value lies in the many lessons that can be learned from failure.
Weapon details
A fictional story of a band of five heroes who go off on a dragon hunt. It is poorly written and structurally incoherent. Its value lies in the many lessons that can be learned from failure.
Heritage
When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.
When switching characters, the new character taking the field has their ATK increased by 30% for 10s. This effect can only occur once every 20s.
When switching characters, the new character taking the field has their ATK increased by 36% for 10s. This effect can only occur once every 20s.
When switching characters, the new character taking the field has their ATK increased by 42% for 10s. This effect can only occur once every 20s.
When switching characters, the new character taking the field has their ATK increased by 48% for 10s. This effect can only occur once every 20s.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 5,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 10,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 15,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 20,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 25,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 30,000
Materials