Weapon details
The Viridescent Hunt
A pure green hunting bow. This once belonged to a certain hunter whose home was the forest.
Weapon details
A pure green hunting bow. This once belonged to a certain hunter whose home was the forest.
Verdant Wind
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 50% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 13s.
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 60% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 12s.
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 70% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 11s.
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 10s.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 5,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 15,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 20,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 30,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 35,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 45,000
Materials