Weapon details
The Flute
Beneath its rusty exterior is a lavishly decorated thin blade. It swings as swiftly as the wind.
Weapon details
Beneath its rusty exterior is a lavishly decorated thin blade. It swings as swiftly as the wind.
Chord
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 125% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 150% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 175% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 200% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 5,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 15,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 20,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 30,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 35,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 45,000
Materials