Weapon details
The Daybreak Chronicles
The songs of resistance come hither on the wind to settle as gentle tones upon these strings, their combined power great enough to rip boundless darkness asunder with the light of the breaking dawn.
Weapon details
The songs of resistance come hither on the wind to settle as gentle tones upon these strings, their combined power great enough to rip boundless darkness asunder with the light of the breaking dawn.
Ode Beyond Time
The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60%. While in combat, this DMG Bonus will decrease by 10% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 10% until it reaches 60%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 20% instead.
The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 75%. While in combat, this DMG Bonus will decrease by 12.5% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 12.5% until it reaches 75%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 25% instead.
The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 90%. While in combat, this DMG Bonus will decrease by 15% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 15% until it reaches 90%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 30% instead.
The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 105%. While in combat, this DMG Bonus will decrease by 17.5% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 17.5% until it reaches 105%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 35% instead.
The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 120%. While in combat, this DMG Bonus will decrease by 20% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 20% until it reaches 120%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 40% instead.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 10,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 20,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 30,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 45,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 55,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 65,000
Materials