The Daybreak Chronicles

Weapon details

The Daybreak Chronicles

Type: Bow Rarity: ★★★★★ Base ATK: 48 CRIT DMG: 9.6%

The songs of resistance come hither on the wind to settle as gentle tones upon these strings, their combined power great enough to rip boundless darkness asunder with the light of the breaking dawn.

Passive effect

Ode Beyond Time

R1

The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60%. While in combat, this DMG Bonus will decrease by 10% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 10% until it reaches 60%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 20% instead.

R2

The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 75%. While in combat, this DMG Bonus will decrease by 12.5% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 12.5% until it reaches 75%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 25% instead.

R3

The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 90%. While in combat, this DMG Bonus will decrease by 15% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 15% until it reaches 90%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 30% instead.

R4

The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 105%. While in combat, this DMG Bonus will decrease by 17.5% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 17.5% until it reaches 105%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 35% instead.

R5

The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 120%. While in combat, this DMG Bonus will decrease by 20% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 20% until it reaches 120%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field. Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 40% instead.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 10,000

Materials

Heavy Horn Heavy Horn x5 Treasure Hoarder Insignia Treasure Hoarder Insignia x3 Fetters of the Dandelion Gladiator Fetters of the Dandelion Gladiator x5

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 20,000

Materials

Heavy Horn Heavy Horn x18 Treasure Hoarder Insignia Treasure Hoarder Insignia x12 Chains of the Dandelion Gladiator Chains of the Dandelion Gladiator x5

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 30,000

Materials

Black Bronze Horn Black Bronze Horn x9 Silver Raven Insignia Silver Raven Insignia x9 Chains of the Dandelion Gladiator Chains of the Dandelion Gladiator x9

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 45,000

Materials

Black Bronze Horn Black Bronze Horn x18 Silver Raven Insignia Silver Raven Insignia x14 Shackles of the Dandelion Gladiator Shackles of the Dandelion Gladiator x5

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 55,000

Materials

Black Crystal Horn Black Crystal Horn x14 Golden Raven Insignia Golden Raven Insignia x9 Shackles of the Dandelion Gladiator Shackles of the Dandelion Gladiator x9

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 65,000

Materials

Black Crystal Horn Black Crystal Horn x27 Golden Raven Insignia Golden Raven Insignia x18 Dream of the Dandelion Gladiator Dream of the Dandelion Gladiator x6