Symphonist of Scents

Weapon details

Symphonist of Scents

Type: Polearm Rarity: ★★★★★ Base ATK: 46 CRIT DMG: 14.4%

An elegantly built polearm, said to have been a conductor's baton wielded by a great musician to bridge tune and taste.

Passive effect

Seasoned Symphony

R1

ATK is increased by 12%. When the equipping character is off-field, ATK is increased by an additional 12%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 32% for 3s. This effect can be triggered even if the equipping character is off-field.

R2

ATK is increased by 15%. When the equipping character is off-field, ATK is increased by an additional 15%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 40% for 3s. This effect can be triggered even if the equipping character is off-field.

R3

ATK is increased by 18%. When the equipping character is off-field, ATK is increased by an additional 18%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 48% for 3s. This effect can be triggered even if the equipping character is off-field.

R4

ATK is increased by 21%. When the equipping character is off-field, ATK is increased by an additional 21%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 56% for 3s. This effect can be triggered even if the equipping character is off-field.

R5

ATK is increased by 24%. When the equipping character is off-field, ATK is increased by an additional 24%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 64% for 3s. This effect can be triggered even if the equipping character is off-field.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 10,000

Materials

Transoceanic Pearl Transoceanic Pearl x3 Drop of Tainted Water Drop of Tainted Water x5 Dross of Pure Sacred Dewdrop Dross of Pure Sacred Dewdrop x5

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 20,000

Materials

Transoceanic Pearl Transoceanic Pearl x12 Drop of Tainted Water Drop of Tainted Water x18 Sublimation of Pure Sacred Dewdrop Sublimation of Pure Sacred Dewdrop x5

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 30,000

Materials

Transoceanic Chunk Transoceanic Chunk x9 Scoop of Tainted Water Scoop of Tainted Water x9 Sublimation of Pure Sacred Dewdrop Sublimation of Pure Sacred Dewdrop x9

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 45,000

Materials

Transoceanic Chunk Transoceanic Chunk x14 Scoop of Tainted Water Scoop of Tainted Water x18 Spring of Pure Sacred Dewdrop Spring of Pure Sacred Dewdrop x5

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 55,000

Materials

Xenochromatic Crystal Xenochromatic Crystal x9 Newborn Tainted Hydro Phantasm Newborn Tainted Hydro Phantasm x14 Spring of Pure Sacred Dewdrop Spring of Pure Sacred Dewdrop x9

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 65,000

Materials

Xenochromatic Crystal Xenochromatic Crystal x18 Newborn Tainted Hydro Phantasm Newborn Tainted Hydro Phantasm x27 Essence of Pure Sacred Dewdrop Essence of Pure Sacred Dewdrop x6