Weapon details
Symphonist of Scents
An elegantly built polearm, said to have been a conductor's baton wielded by a great musician to bridge tune and taste.
Weapon details
An elegantly built polearm, said to have been a conductor's baton wielded by a great musician to bridge tune and taste.
Seasoned Symphony
ATK is increased by 12%. When the equipping character is off-field, ATK is increased by an additional 12%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 32% for 3s. This effect can be triggered even if the equipping character is off-field.
ATK is increased by 15%. When the equipping character is off-field, ATK is increased by an additional 15%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 40% for 3s. This effect can be triggered even if the equipping character is off-field.
ATK is increased by 18%. When the equipping character is off-field, ATK is increased by an additional 18%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 48% for 3s. This effect can be triggered even if the equipping character is off-field.
ATK is increased by 21%. When the equipping character is off-field, ATK is increased by an additional 21%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 56% for 3s. This effect can be triggered even if the equipping character is off-field.
ATK is increased by 24%. When the equipping character is off-field, ATK is increased by an additional 24%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 64% for 3s. This effect can be triggered even if the equipping character is off-field.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 10,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 20,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 30,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 45,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 55,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 65,000
Materials