Weapon details
Song of Stillness
A strange longbow that resembles a sea creature. Its string makes no sound at all.
Weapon details
A strange longbow that resembles a sea creature. Its string makes no sound at all.
Benthic Pulse
After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.
After the wielder is healed, they will deal 20% more DMG for 8s. This can be triggered even when the character is not on the field.
After the wielder is healed, they will deal 24% more DMG for 8s. This can be triggered even when the character is not on the field.
After the wielder is healed, they will deal 28% more DMG for 8s. This can be triggered even when the character is not on the field.
After the wielder is healed, they will deal 32% more DMG for 8s. This can be triggered even when the character is not on the field.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 5,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 15,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 20,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 30,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 35,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 45,000
Materials