Scion of the Blazing Sun

Weapon details

Scion of the Blazing Sun

Type: Bow Rarity: ★★★★ Base ATK: 44 CRIT Rate: 4%

An ancient longbow that is a remnant of King Deshret's ancient era. An indecipherable ancient text and solemn patterns have been carved into it.

Passive effect

The Way of Sunfire

R1

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R2

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 75% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 35% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R3

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 90% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 42% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R4

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 105% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 49% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R5

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 5,000

Materials

Fungal Spores Fungal Spores x2 A Flower Yet to Bloom A Flower Yet to Bloom x3 Echo of Scorching Might Echo of Scorching Might x3

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 15,000

Materials

Fungal Spores Fungal Spores x8 A Flower Yet to Bloom A Flower Yet to Bloom x12 Remnant Glow of Scorching Might Remnant Glow of Scorching Might x3

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 20,000

Materials

Luminescent Pollen Luminescent Pollen x6 Treasured Flower Treasured Flower x6 Remnant Glow of Scorching Might Remnant Glow of Scorching Might x6

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 30,000

Materials

Luminescent Pollen Luminescent Pollen x9 Treasured Flower Treasured Flower x12 Dream of Scorching Might Dream of Scorching Might x3

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 35,000

Materials

Crystalline Cyst Dust Crystalline Cyst Dust x6 Wanderer's Blooming Flower Wanderer's Blooming Flower x9 Dream of Scorching Might Dream of Scorching Might x6

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 45,000

Materials

Crystalline Cyst Dust Crystalline Cyst Dust x12 Wanderer's Blooming Flower Wanderer's Blooming Flower x18 Olden Days of Scorching Might Olden Days of Scorching Might x4