Weapon details
Sacrificial Jade
An ancient jade pendant that gleams like clear water. It seems to have been used in ancient ceremonies.
Weapon details
An ancient jade pendant that gleams like clear water. It seems to have been used in ancient ceremonies.
Jade Circulation
When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.
When not on the field for more than 5s, Max HP will be increased by 40% and Elemental Mastery will be increased by 50. These effects will be canceled after the wielder has been on the field for 10s.
When not on the field for more than 5s, Max HP will be increased by 48% and Elemental Mastery will be increased by 60. These effects will be canceled after the wielder has been on the field for 10s.
When not on the field for more than 5s, Max HP will be increased by 56% and Elemental Mastery will be increased by 70. These effects will be canceled after the wielder has been on the field for 10s.
When not on the field for more than 5s, Max HP will be increased by 64% and Elemental Mastery will be increased by 80. These effects will be canceled after the wielder has been on the field for 10s.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 5,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 15,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 20,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 30,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 35,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 45,000
Materials