Prospector's Drill

Weapon details

Prospector's Drill

Type: Polearm Rarity: ★★★★ Base ATK: 44 ATK%: 6%

A long-handled drill that you can rarely find nowadays. It was often used in delving and in carving stones.

Passive effect

Masons' Ditty

R1

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

R2

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 4% ATK and 8.5% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

R3

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 5% ATK and 10% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

R4

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 6% ATK and 11.5% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

R5

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 7% ATK and 13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 5,000

Materials

Meshing Gear Meshing Gear x2 Old Operative's Pocket Watch Old Operative's Pocket Watch x3 Fragment of an Ancient Chord Fragment of an Ancient Chord x3

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 15,000

Materials

Meshing Gear Meshing Gear x8 Old Operative's Pocket Watch Old Operative's Pocket Watch x12 Chapter of an Ancient Chord Chapter of an Ancient Chord x3

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 20,000

Materials

Mechanical Spur Gear Mechanical Spur Gear x6 Operative's Standard Pocket Watch Operative's Standard Pocket Watch x6 Chapter of an Ancient Chord Chapter of an Ancient Chord x6

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 30,000

Materials

Mechanical Spur Gear Mechanical Spur Gear x9 Operative's Standard Pocket Watch Operative's Standard Pocket Watch x12 Movement of an Ancient Chord Movement of an Ancient Chord x3

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 35,000

Materials

Artificed Dynamic Gear Artificed Dynamic Gear x6 Operative's Constancy Operative's Constancy x9 Movement of an Ancient Chord Movement of an Ancient Chord x6

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 45,000

Materials

Artificed Dynamic Gear Artificed Dynamic Gear x12 Operative's Constancy Operative's Constancy x18 Echo of an Ancient Chord Echo of an Ancient Chord x4