Weapon details
Master Key
A heavy greatsword with a razor-sharp blade. Power is a key that can open almost any lock.
Weapon details
A heavy greatsword with a razor-sharp blade. Power is a key that can open almost any lock.
Fall Into Place
Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Upon causing an Elemental Reaction, increases Elemental Mastery by 75 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 75. This effect can be triggered even if the equipping character is off-field.
Upon causing an Elemental Reaction, increases Elemental Mastery by 90 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 90. This effect can be triggered even if the equipping character is off-field.
Upon causing an Elemental Reaction, increases Elemental Mastery by 105 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 105. This effect can be triggered even if the equipping character is off-field.
Upon causing an Elemental Reaction, increases Elemental Mastery by 120 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 120. This effect can be triggered even if the equipping character is off-field.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 5,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 15,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 20,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 30,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 35,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 45,000
Materials