Makhaira Aquamarine

Weapon details

Makhaira Aquamarine

Type: Claymore Rarity: ★★★★ Base ATK: 42 Elemental Mastery: 36

An ancient greatsword that gleams like the waters themselves. A thousand years of sand erosion has not dulled its unnaturally sharp edge one bit.

Passive effect

Desert Pavilion

R1

The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

R2

The following effect will trigger every 10s: The equipping character will gain 30% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

R3

The following effect will trigger every 10s: The equipping character will gain 36% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

R4

The following effect will trigger every 10s: The equipping character will gain 42% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

R5

The following effect will trigger every 10s: The equipping character will gain 48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 5,000

Materials

Treasure Hoarder Insignia Treasure Hoarder Insignia x2 Chaos Storage Chaos Storage x3 Echo of Scorching Might Echo of Scorching Might x3

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 15,000

Materials

Treasure Hoarder Insignia Treasure Hoarder Insignia x8 Chaos Storage Chaos Storage x12 Remnant Glow of Scorching Might Remnant Glow of Scorching Might x3

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 20,000

Materials

Silver Raven Insignia Silver Raven Insignia x6 Chaos Module Chaos Module x6 Remnant Glow of Scorching Might Remnant Glow of Scorching Might x6

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 30,000

Materials

Silver Raven Insignia Silver Raven Insignia x9 Chaos Module Chaos Module x12 Dream of Scorching Might Dream of Scorching Might x3

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 35,000

Materials

Golden Raven Insignia Golden Raven Insignia x6 Chaos Bolt Chaos Bolt x9 Dream of Scorching Might Dream of Scorching Might x6

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 45,000

Materials

Golden Raven Insignia Golden Raven Insignia x12 Chaos Bolt Chaos Bolt x18 Olden Days of Scorching Might Olden Days of Scorching Might x4