Key of Khaj-Nisut

Weapon details

Key of Khaj-Nisut

Type: Sword Rarity: ★★★★★ Base ATK: 44 HP%: 14.4%

One of a paired set of scepters fashioned from obsidian. They say that this can be used as a key to open the gate to a paradise that lies at the end of the ocean of sand.

Passive effect

Sunken Song of the Sands

R1

HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s.

R2

HP increased by 25%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.15% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.25% of the equipping character's max HP for 20s.

R3

HP increased by 30%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.18% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.3% of the equipping character's max HP for 20s.

R4

HP increased by 35%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.21% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.35% of the equipping character's max HP for 20s.

R5

HP increased by 40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.4% of the equipping character's max HP for 20s.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 10,000

Materials

Faded Red Satin Faded Red Satin x3 Damaged Prism Damaged Prism x5 Copper Talisman of the Forest Dew Copper Talisman of the Forest Dew x5

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 20,000

Materials

Faded Red Satin Faded Red Satin x12 Damaged Prism Damaged Prism x18 Iron Talisman of the Forest Dew Iron Talisman of the Forest Dew x5

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 30,000

Materials

Trimmed Red Silk Trimmed Red Silk x9 Turbid Prism Turbid Prism x9 Iron Talisman of the Forest Dew Iron Talisman of the Forest Dew x9

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 45,000

Materials

Trimmed Red Silk Trimmed Red Silk x14 Turbid Prism Turbid Prism x18 Silver Talisman of the Forest Dew Silver Talisman of the Forest Dew x5

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 55,000

Materials

Rich Red Brocade Rich Red Brocade x9 Radiant Prism Radiant Prism x14 Silver Talisman of the Forest Dew Silver Talisman of the Forest Dew x9

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 65,000

Materials

Rich Red Brocade Rich Red Brocade x18 Radiant Prism Radiant Prism x27 Golden Talisman of the Forest Dew Golden Talisman of the Forest Dew x6