Weapon details
Dialogues of the Desert Sages
A caduceus symbolizing the glory of alchemy, made from special alloys to match its special status. It is exceedingly rigid and heavy, and would probably hurt pretty bad if used as a cudgel.
Weapon details
A caduceus symbolizing the glory of alchemy, made from special alloys to match its special status. It is exceedingly rigid and heavy, and would probably hurt pretty bad if used as a cudgel.
Principle of Equilibrium
When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
When the wielder performs healing, restore 10 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
When the wielder performs healing, restore 12 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
When the wielder performs healing, restore 14 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
When the wielder performs healing, restore 16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 5,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 15,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 20,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 30,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 35,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 45,000
Materials