Weapon details
Dawning Frost
A silver-forged ritual vessel, pure and completely without blemish. It is said to be a sacred relic passed down for generations among the priestesses of the far north.
Weapon details
A silver-forged ritual vessel, pure and completely without blemish. It is said to be a sacred relic passed down for generations among the priestesses of the far north.
Nocturnal Dreams
For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 72. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 48.
For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 90. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 60.
For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 108. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 72.
For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 126. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 84.
For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 144. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 96.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 5,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 15,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 20,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 30,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 35,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 45,000
Materials