Crimson Moon's Semblance

Weapon details

Crimson Moon's Semblance

Type: Polearm Rarity: ★★★★★ Base ATK: 48 CRIT Rate: 4.8%

A keen-edged weapon, luster dazzling as the crimson moon. It is said that an ancient dynasty once regarded it as a ritual object that could bridge two worlds, but none still remember the beliefs and ceremonies of that bygone age.

Passive effect

Ashen Sun's Shadow

R1

Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus.

R2

Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 16% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 32% DMG Bonus.

R3

Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 20% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 40% DMG Bonus.

R4

Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 24% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 48% DMG Bonus.

R5

Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 56% DMG Bonus.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 10,000

Materials

Meshing Gear Meshing Gear x3 Ruined Hilt Ruined Hilt x5 Broken Goblet of the Pristine Sea Broken Goblet of the Pristine Sea x5

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 20,000

Materials

Meshing Gear Meshing Gear x12 Ruined Hilt Ruined Hilt x18 Wine Goblet of the Pristine Sea Wine Goblet of the Pristine Sea x5

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 30,000

Materials

Mechanical Spur Gear Mechanical Spur Gear x9 Splintered Hilt Splintered Hilt x9 Wine Goblet of the Pristine Sea Wine Goblet of the Pristine Sea x9

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 45,000

Materials

Mechanical Spur Gear Mechanical Spur Gear x14 Splintered Hilt Splintered Hilt x18 Silver Goblet of the Pristine Sea Silver Goblet of the Pristine Sea x5

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 55,000

Materials

Artificed Dynamic Gear Artificed Dynamic Gear x9 Still-Smoldering Hilt Still-Smoldering Hilt x14 Silver Goblet of the Pristine Sea Silver Goblet of the Pristine Sea x9

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 65,000

Materials

Artificed Dynamic Gear Artificed Dynamic Gear x18 Still-Smoldering Hilt Still-Smoldering Hilt x27 Golden Goblet of the Pristine Sea Golden Goblet of the Pristine Sea x6