Weapon details
Cashflow Supervision
A floating device that can monitor certain phenomena. It was picked up and modified to serve other purposes following its abandonment.
Weapon details
A floating device that can monitor certain phenomena. It was picked up and modified to serve other purposes following its abandonment.
Golden Blood-Tide
ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.
ATK is increased by 20%. When current HP increases or decreases, Normal Attack DMG will be increased by 20% and Charged Attack DMG will be increased by 17.5% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 10%.
ATK is increased by 24%. When current HP increases or decreases, Normal Attack DMG will be increased by 24% and Charged Attack DMG will be increased by 21% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 12%.
ATK is increased by 28%. When current HP increases or decreases, Normal Attack DMG will be increased by 28% and Charged Attack DMG will be increased by 24.5% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 14%.
ATK is increased by 32%. When current HP increases or decreases, Normal Attack DMG will be increased by 32% and Charged Attack DMG will be increased by 28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 16%.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 10,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 20,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 30,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 45,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 55,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 65,000
Materials