Beacon of the Reed Sea

Weapon details

Beacon of the Reed Sea

Type: Claymore Rarity: ★★★★★ Base ATK: 46 CRIT Rate: 7.2%

A large, flat-tipped sword designed in to fit as the weapon of an ancient king or some ceremonial instrument.

Passive effect

Desert Watch

R1

After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%.

R2

After the character's Elemental Skill hits an opponent, their ATK will be increased by 25% for 8s. After the character takes DMG, their ATK will be increased by 25% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 40%.

R3

After the character's Elemental Skill hits an opponent, their ATK will be increased by 30% for 8s. After the character takes DMG, their ATK will be increased by 30% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 48%.

R4

After the character's Elemental Skill hits an opponent, their ATK will be increased by 35% for 8s. After the character takes DMG, their ATK will be increased by 35% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 56%.

R5

After the character's Elemental Skill hits an opponent, their ATK will be increased by 40% for 8s. After the character takes DMG, their ATK will be increased by 40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 64%.

Cost per phase

Phase 0

Level cap: 20

Adventure rank required: -

Mora: -

Materials

-

Phase 1

Level cap: 40

Adventure rank required: 15

Mora: 10,000

Materials

Faded Red Satin Faded Red Satin x3 Desiccated Shell Desiccated Shell x5 Echo of Scorching Might Echo of Scorching Might x5

Phase 2

Level cap: 50

Adventure rank required: 25

Mora: 20,000

Materials

Faded Red Satin Faded Red Satin x12 Desiccated Shell Desiccated Shell x18 Remnant Glow of Scorching Might Remnant Glow of Scorching Might x5

Phase 3

Level cap: 60

Adventure rank required: 30

Mora: 30,000

Materials

Trimmed Red Silk Trimmed Red Silk x9 Sturdy Shell Sturdy Shell x9 Remnant Glow of Scorching Might Remnant Glow of Scorching Might x9

Phase 4

Level cap: 70

Adventure rank required: 35

Mora: 45,000

Materials

Trimmed Red Silk Trimmed Red Silk x14 Sturdy Shell Sturdy Shell x18 Dream of Scorching Might Dream of Scorching Might x5

Phase 5

Level cap: 80

Adventure rank required: 40

Mora: 55,000

Materials

Rich Red Brocade Rich Red Brocade x9 Marked Shell Marked Shell x14 Dream of Scorching Might Dream of Scorching Might x9

Phase 6

Level cap: 90

Adventure rank required: 50

Mora: 65,000

Materials

Rich Red Brocade Rich Red Brocade x18 Marked Shell Marked Shell x27 Olden Days of Scorching Might Olden Days of Scorching Might x6