Weapon details
Beacon of the Reed Sea
A large, flat-tipped sword designed in to fit as the weapon of an ancient king or some ceremonial instrument.
Weapon details
A large, flat-tipped sword designed in to fit as the weapon of an ancient king or some ceremonial instrument.
Desert Watch
After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%.
After the character's Elemental Skill hits an opponent, their ATK will be increased by 25% for 8s. After the character takes DMG, their ATK will be increased by 25% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 40%.
After the character's Elemental Skill hits an opponent, their ATK will be increased by 30% for 8s. After the character takes DMG, their ATK will be increased by 30% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 48%.
After the character's Elemental Skill hits an opponent, their ATK will be increased by 35% for 8s. After the character takes DMG, their ATK will be increased by 35% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 56%.
After the character's Elemental Skill hits an opponent, their ATK will be increased by 40% for 8s. After the character takes DMG, their ATK will be increased by 40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 64%.
Phase 0
Level cap: 20
Adventure rank required: -
Mora: -
Materials
-
Phase 1
Level cap: 40
Adventure rank required: 15
Mora: 10,000
Materials
Phase 2
Level cap: 50
Adventure rank required: 25
Mora: 20,000
Materials
Phase 3
Level cap: 60
Adventure rank required: 30
Mora: 30,000
Materials
Phase 4
Level cap: 70
Adventure rank required: 35
Mora: 45,000
Materials
Phase 5
Level cap: 80
Adventure rank required: 40
Mora: 55,000
Materials
Phase 6
Level cap: 90
Adventure rank required: 50
Mora: 65,000
Materials